Still keeping busy here, but don't want to post the same old stuff as it gets boring.
Last night however, I was toying with implementing some real world results I came up with the day before.
Fusion 360 allows users to input specific figures, with your model coming out basically how it should in real life. Thing is, there are other variables like human error (when measuring ****), placement of material between punch and die for bending, as well as material coming from different batches.
Anyway, this is a piece of scrap I bent up as my 3rd try in trying to bend something with a specific flange length and inside width between two flanges.
Using this data, I worked on this last night for someone I make a lot of parts for. This is just part of it as there's more to be done to the remaining panels.
Obligatory action shot this morning.
Onto the press brake; first time I'm bending 3 flanges on a single plane.
Freaking damn near perfect.
The flanges on the same plane vary as little as 0.2 degrees whereas across from each other they're within 1.1 degrees. I blame this on the steel being slightly warped.
